Terrain-changing traps

A Terrain-changing trap is a trap that changes the terrain (e.g. a hole appears). Terrain-changing traps usually operate with a short delay.

Modifiers
No Delay: There is no delay.

Types
Hole: A hole appears, which is usually enough to deplete about half the health of a player wearing armour appropiate to the difficulty level of the planet it is on. On ERROR planets, the hole is so deep that a player can't survive the hole, no matter what they do (no, you can't get around that with a Charm of the Feather, they don't work on ERROR planets. ) Special Modifier:
 * Bigger: Makes the hole deeper.

Trap: A trap of a different type will appear in a nearby wall. This trap can activate multiple times. The type of trap spawned in a wall will differ each time you press the pressure plate. Special Modifiers:
 * Fusing: The trap can fuse with another trap to form a compound trap.


 * Multiple: Makes multiple traps that are all independant of each other.