AoE traps

AoE traps are traps like poison gas clouds and fire. They often inflict a status effect.

Modifiers
Effect Duration: Causes the status effect to last longer

Effect Potency: Causes the status effect to be more severe, dealing more damage.

(Electricity Only) Teleport Spread 1: If there is electricity, an electrocuted player or electrocuted metal in a place that means that a flow of electricity could get to a teleporter without any blocks in a 3x3 square centered on the electricity that is not electrocuted, the electricity will be able to spread from any teleporter to blocks made of metal or players with the usual capabilities.

(Electricity Only) Teleport Spread 2: An upgrqade to Teleport Spread 1. Instead of being a teleporter, it just has to be a place or block that is either a place that a teleporter could bring a player to or a place that a player could use to teleport somewhere (e.g. an ancient door to a flag).

Types
Fire: The ground gets set on fire. Players coming into contact with this fire will get set on fire.

Poison gas: It makes poison gas, which spreads at a speed of about 1 block per second. Players coming into contact with this will get poisoned.

Electricity: It makes electricity. If a player is within 5 blocks of the electricity or electrocuted metal, they will get electrocuted. If there is metal within 7 (this number can vary with special types of metal) blocks of the electricity or electrocuted metal, the metal will become electrocuted. If there is electricity or electrocuted metal within 5 blocks of a wiring input, the wiring input will switch to a "broken" state. All signals that would get changed by that signal changing then also adopt this "broken" state. This means that an AND gate with an "off" input and a "broken" input will output an off input. If a player passes by an input or output in a broken state, they will get electrocuted. If an electrocuted player is in contact with metal, the metal will become electrocuted. If a player is wearing metal armour, they will use the electrical range of that metal. Being electrocuted applies the Electrocuted effect to players. A door or trapdoor given a broken signal will turn into an item. A light source given a broken signal will turn into an item. Electricity can travel through a teleporter to another teleporter.